The Geek Squad is a story about a group of eight boys, all of whom are exceptionally bright. Thrown together because they were winners of a major science competition, they arrived in Austin to receive their awards and enjoy a week of getting to know each other while given the opportunity to meet scientists from a major energy company. What happens while they are there forces them to grow up quickly, form into a team for their survival and to help others.
When Technology starts losing the fight against over population, humanity seeks to establish a colony on Mars. Unfortunately, the overcrowding of Earth has had an unforeseen consequence. People can no longer handle wide-open spaces. Suicide is the norm for settlers, but those born on Mars do not have the same problem, neither do most of the youngsters who move to Mars. What can be done to acclimate kids as new worlds are found to settle? The answer comes when a single world with Earthlike conditions is found. A planetary summer camp called Adventure Quest is set up. However the project is at a critical point. Earth is dying and the only true world capable of mass colonization is the massive Adventure Quest world. Can those running the program save it and humanity before the pressure becomes too great?
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What difference do world events mean to a group of boys riding bikes though the Kansas countryside heading to a weeklong campout at a small state park? For a group of youngsters from the heartland absolutely nothing, until... Now, with all but nothing of their world left, what course of action will they take in the aftermath of seeing everything they know having been torn asunder?
Eons ago the world was a place of wonder where magic took care of nearly everyone. However, power corrupts and those who controlled the magic became drunk on the energies they wielded. The most ancient and powerful of races, the Mythlings, decided it was time for those under them to worship them rather than just accept them as rulers. The Age of War came, but never left. First was the Mything Wars. This in turn was followed by the Dragon Wars, the Alphar-Garm wars, the Dwarven-Elvin wars, the Drow wars... The most powerful of the remaining races tearing themselves apart one after another until the very fabric of the world was being torn asunder as hatreds chewed at the very fiber of society and of magic. While the supremacy of the gods slipped the influence of the demon lords grew. Now magic is in the hands of the few, races distrust each other, and children are mere property. The gods and the demon lords play their games through the mortals and suffering is more the rule than the exception. Are there forces willing and able to fight back against the shroud of darkness threatening to cause a deeper slide into the abyss?
In space, even a 'minor' accident is a major disaster for those involved in it, as the Grenadiers discover. Thankfully, they're well trained (if ill equipped) and trust one another. The bond of a merc unit is strong, but are there limits to such tight bonds?
Blood's Honor may be a mercenary group, but they also run the finest military school in the galaxy -- and these children, the cream of the crop, but do they really have what it takes to survive on a hostile world when they find themsleves not as alone as they expected?
In a world were religion and prejudice has turned to look at the world as if it has two races, the Normals and the genetically powerful Augments, skin color is nowhere near as important as what "race" of human you are. For a group of Augments in Montana, being in the Defender Program means they are known as Augments by all but are also means they are part of a network to help defend the USA as a whole. Will those that hate Augments corrupt the kids or will they step up when no one else can to battle their own kind to save Normals who have tormented them?
The age old battle between Vampires and Werewolves has been kept hidden from the general masses to prevent world wide panic, but what about those drawn into the fringe of the battle? The really tough stay to fight it out in the shadows, never really going into the darkness or the light.